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Ролевые игры => Мир Тьмы => Подменыши и Феи => Тема начата: Zior от 05 Сентября 2013, 13:11:04

Название: Shadowplay
Отправлено: Zior от 05 Сентября 2013, 13:11:04
В нескольких англоязычных источниках натыкался на описание искусства Shadowplay.
По смыслу чем-то похоже на сочетание разных уровней обтенебры (описание привожу ниже)
Проблема в том, что нигде не указан источник - из какой это книги. Все пролистывать лень - может кто натыкался - подскажите.





Shadowplay
Shadowplay, an art created by Dame Courtenay Sesshilou ni Eiluned of the Deepening Dark, is the art of using Glamour to evoke the half-reality of shadows, pulling them into solidity and drawing on nightmare to strike fear and confusion to one's enemies. In order to learn Shadowplay, one must learn it from Dame Courtenay herself, and possess Gremayre and the Fae Realm at no less than rank 3.

Attribute: Manipulation

● Lightweave
The first level of Shadowplay affects light and shadow alike, altering the light levels in the area. Shadows can be made deeper or darker, and light can be brightened or dimmed as necessary. If affecting a nonliving target, the cantrip affects how light falls on it; a window can be made to act like a two-way mirror, for example, or an object can be made to shine with a light of its own. Living targets have their perception of light altered; this can be used to temporarily blind the target, or impede its vision in other ways. Light and shadow can also be woven to create shadowplays, changing the shape and depth of shadows. This Art cannot create light where it doesn't exist, but existing light can be gathered or dispersed, or its color or intensity changed.

Type: Chimerical

●● Edge of Darkness
This art blurs the line between solid and shade, allowing the caster to pull a weapon out of the shadows. The weapon only lasts for a single scene – an hour of non-combat time at the most – and is largely an emergency measure. Successes determine what kind of weapon can be pulled. This Art always uses the Prop realm. Extreme degrees of success, at the ST's discretion, may cause the weapon to have unusual properties, usually pertaining to darkness.

Any sort of item may be generated by Edge of Darkness (though weapons are most common). Weapons are standard for their kind, though with the storyteller's discretion, extreme success may confer bonuses of some kind. Things created by Edge of Darkness generally do not last very long, and weapons vanish when combat ends.

Type: Chimerical

●●● Shadowstep
Shadows are doorways and in odd ways, a Realm unto their own. Shadowstep takes the caster through shadows to any point they desire. Others can also be sent through Shadows, with the proper Realms, and with the Chimera Realm, even the Dreaming can be accessed this way, though without a trod, it's anything but safe. There are a few limits on this: there must be a shadow at both the starting point and the destination, and the shadow must be of appropriate depth at both locations. Attempts to step to an unshaded location can result in being dumped unceremoniously into the Dreaming…if you're lucky. Botching Shadowstep can result in the traveler being trapped in a shadowy between-world, thrown into a Nightmare Realm, or tossed into the Deep Dreaming, far from the Silver Paths.

Type: Wyrd

●●●● Phantasm
With the art of Phantasm, the changeling becomes a living shadow, half-real and insubstantial. While unable to physically affect anything, the fae herself can only be affected by magic (much like the Phantom Form rede). With this Art, she may slip through doors and hide in shadows unseen (requiring per+Kenning, difficulty caster's Glamour, meet or beat successes on the art roll to see). All of her own cantrips are still available to her. This Art is tiring and never lasts longer than one scene.

Type: Wyrd

●●●●● Shadow Players
This Art allows the Shadower to create clones of herself, or others, out of shadow. These clones are somewhat physical, and can affect and interact with their environment; they can even engage in combat, though they can't use Arts or any other form of special skill. The Players obey the caster, but the caster doesn't have complete control of them; they will tend to act somewhat independently, following the intent in their own way. Successes determine how many clones are created, how much damage they deal, and how much they can take before dispersing. Fewer clones will tend to be stronger. Creating Living Shadows is not without cost or risk, however; botching this Art can cause the shadows to take on lives of their own far out of the control of the caster. Who knows what havoc such waking nightmares could wreak?

Total successes generated by this cantrip generate a pool of dice; each clone uses that pool, minus the total number of clones if more than one, as its die pool for attack and damage; single clones use the whole die pool. For example, if the caster rolled five successes, and desired two clones, each clone would have three dice for actions. If three clones were created, each would have two dice; if one clone were created, it would use the full five dice.

Type: Wyrd
Название: Shadowplay
Отправлено: Лианна ап Лиам от 05 Сентября 2013, 13:31:35
Это не канон, однозначно. Фанонное Искусство. Даже не "вошедшее в неопубликованную книгу", как Дедалион.
Название: Shadowplay
Отправлено: The Monkey King от 05 Сентября 2013, 14:15:01
Это не канон, однозначно. Фанонное Искусство. Даже не "вошедшее в неопубликованную книгу", как Дедалион.
подтверждаю
Название: Shadowplay
Отправлено: Zior от 05 Сентября 2013, 16:37:32
Ага, спасибо - примерно так я и подозревал
Название: Shadowplay
Отправлено: Jierdan_Firkraag от 05 Сентября 2013, 18:28:36
Спасибо за Арт. Из неканонических артов не так уж и много есть вменяемых.
Название: Shadowplay
Отправлено: Лианна ап Лиам от 06 Сентября 2013, 09:38:21
Собственно по нему и видно, что он неканонический - ни один из канонических Артов, кроме Изначальности и то под вопросом, не настолько...универсален.
Тут эффекты 3-4 Искусств на разных уровнях.
Название: Shadowplay
Отправлено: Jierdan_Firkraag от 06 Сентября 2013, 18:59:42
offtopic:

Моё имхо - систему Искусств надо пилить заново... По хорошему, лучше даже несколько - для разных типов игр и рассказчиков. Для ленивых можно уворовать и адаптировать, конечно, систему Доминионов без Анлишинга или Контракты - они выглядят всяко работоспособнее.

И у меня были кое-какие собственные идеи, которые пока лень было реализовать.