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The Brother of Death
The first thing any serious scholar of torpor recognizes
is that context largely determines content. The state of a
Kindred’s mind when she slips into the long sleep has a
pervasive effect on the matter of the vampire’s dreams. A
Kindred beaten into torpor finds herself locked in months
or years of terror, reliving the assault that brought her
low, perhaps replacing her assailant with any number of
other anxieties. A Kindred who slips into the long sleep
voluntarily or due to age, on the other hand, may have
pleasant (or, at least, uneventful) dreams as he retreats
from the violence and fear engendered by the Requiem.
A Storyteller interested in including a torpor story in
her chronicle should begin by establishing the character’s
length of torpor based on her Blood Potency and Humanity
as described on pp. 175-177 in Vampire: The Requiem.
Remember that a character who enters torpor due to
damage must have enough blood to heal three points of
damage or she counts her Blood Potency as one higher for
the purposes of determining length of time in torpor.
A character who enters torpor due to age, starvation,
or as a voluntary act has relatively innocuous dreams for a
number of weeks equal to her Resolve + Composure. These
dreams resemble, but lack the vibrancy of, the dreams of
the living. In short, little differentiates these early torpor
dreams from the daysleep, and a Kindred awoken during
this time suffers no ill effects from torpor dreams. Kindred
who take special care to establish an environment of peace
and tranquility before entering torpor convert this period
of time to years rather than weeks, while Kindred prepared
through the use of mystical means of staving off torpor
(such as those possessed by the Agonistes) may never experience
confusing or negative dreams. A vampire regains one
point of temporary Willpower for every week spent in this
state, up to her usual maximum. This is relevant because
the battles to come can strip her Willpower away, which,
in turn, can lead to loss of memory.
Conversely, characters with high Blood Potency (6+) or a
tendency to experience nightmares anyway (due to a Flaw
or derangement) halve their Resolve + Composure ratings
for the purpose of determining how long they last before
succumbing to the more terrifying dreams of torpor. Even
if a character of advanced age, or one who is predisposed
to nightmares, takes the effort to establish a comfortable
resting place, thus converting the time before nightmares
set in to years rather than nights, she still halves the value of
her Resolve + Composure. A character who experiences torpor
due to violence (such as having a stake shoved through
her heart) immediately experiences vivid nightmares upon
entering torpor, regaining no temporary Willpower before
being locked into a struggle with her subconscious.