Ну да. В WoD MMO, На форуме волков народ спрашивает, а что она основана на втм, а все остальное из нмт.
"LordOfAsh" wrote:
I really liked how clan and politics were separated in the NWOD and what they did with the clans. If it turns out the MMO is VtM then I would have doubts about the future of NWOD - if the game takes off does it really make sense to have two competing vampire game lines?
Some official clarification?
When White Wolf sat down to create Vampire: The Requiem, the goal was to create the best possible face-to-face roleplaying game. The lessons learned about setting, story and mechanics from thirteen years of constant experimentation, exploration, and development were brought to bear on creating The World of Darkness.
We've been developing from that vision for six years, and it kicks ass. At this point, I've given four or five years of my life to the game. Bled for it, even, though not in a very exciting way. I'm in love.
We don't see the two generations of Vampire as competing right now. Vampire: The Requiem remains a top notch tabletop roleplaying game. World of Darkness will be a top-notch virtual world. They're both based on Vampire: The Masquerade, but their needs are different.
I can't really talk about the MMO. But I can tell you that the team is led by creators of the original game, as well as those of EVE Online. If you've got a friend at Grand Masquerade, have him thank our producer, Chris McDonough, who, among many other things, invented clans. We have Chris, Rich Thomas, and other people who helped create the first World of Darkness and the current one on board. The team that's brought you Requiem — Justin, Eddy, and myself included, are also working on World of Darkness.
White Wolf has always been about creating the best tools for you to tell your stories. And that's exactly what we're going to keep doing.
Rose Bailey
Vampire: The Requiem Developer
И подобные вопросы.