System: The player spends a blood point and makes
a simple (never extended) Manipulation + Occult roll
(difficulty 7); each success enables the creation of a
single tentacle. Each tentacle is six feet (two meters)
long and possesses Strength and Dexterity ratings equal
to the invoking vampire’s Obtenebration Trait — Potence
and Celerity dots are added to these Strength and
Dexterity ratings, respectively. If the vampire chooses,
she may spend a blood point either to increase a single
tentacle’s Strength or Dexterity by one or to extend its
length by another six feet or two meters. Each tentacle
has four health levels, is affected by fire and sunlight
as if it were a vampire, and soaks bashing and lethal
damage using the vampire’s Stamina + Fortitude. Aggravated
damage may not be soaked.
Tentacles may constrict foes, inflicting (Strength +1)
lethal damage per turn. Breaking the grasp of a tentacle
requires the victim to win a resisted Strength roll
against the tentacle (difficulty 6 for each). However,
tentacles cannot be used for any kind of manipulation,
such as typing or driving.
All tentacles need not emanate from the same source
— so long as there are multiple patches of suitable
darkness, there are sources for the Arms of the Abyss.
Controlling the tentacles does not require complete
concentration; if the Kindred is not incapacitated or
in torpor, she may control tentacles while carrying out
other actions.
Вот то что мы в описании дисциплы имеем. Правила по масс грапплу отсутствуют. По сути я интересуюсь у присутствующих тут, что им лучше быть заграпплеными и потом получить дамаг как от одного щупла, и выбираться соответственно одним действием- или получать от разных, и выбираться соответственно отдельным действием из каждого. Да вот только никогда не выберутся, из 5ти - а то и 10ти щуплов- или тут у каждого по 10 селере и 10 могущества?)