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Имя: Энрико Эспирес
Натура – Судья
Призвание: пожиратель грехов
Пантеон: Aztlanti / Жаждущие
Божество: Тлазолтеотль
Атрибуты:
Ментальные: Интеллект 2, Сообразительность 3, Восприятие 2
Физические: Сила 2, Ловкость 3, Выносливость 5
Социальные: Харизма 3, Манипулирование 2, Внешность 5.
Навыки:
Любимые навыки: Искусство/ Art, Ремесло/ Craft, Эмпатия/ Empathy, Расследование/ Investigation, Медицина/ Medicine, Политика/ Politics
Навыки: Академические знания/ Academics 1 (испанский, английский, нуатль), Атлетика/ Athletics 2, Бдительность/ Awareness 2, Драка/ Brawl 2, Командование/ Command 1, Эмпатия/Empathy 3, Стойкость/ Fortitude 3, Целостность/ Integrity 3, Расследование/ Investigation 2, Медицина/ Medicine 2, Фехтование/ Melee 2, Политика/ Politics 1, Убеждение/ Presence 3, Выживание/ Survival 2, Оккультизм/ Occult 1
Права Рождения / BIRTHRIGHTS:
Реликвия: плеть Чикунави-акатль 3 (При ударе и трате 1 Легенды создает покорность. Требует успешного броска Харизма + Убеждение + Легенда против Силы Воли + Целостности + Легенды жертвы. Эффект сохраняется равное успехам число дней). Реликвия для Блага Жертвы и Правосудия.
Реликвия: Кожаные ботинки Тлалока 2 Реликвия для Благ Земли и Воды.
Последователи 1 (5 воинов-ягуаров из числа жителей ближайшей резерваци )
Эпические Атрибуты:
Эпическая Выносливость 2 (Вечно молодой, Самолечение)
Эпическая Внешность (любимое) 2 (Опрятный, В центре внимания)
Эпическое Восприятие (любимое) 1 (Эмпат)
Блага/ Boon: Безопасное погребение/ SAFELY INTERRED, Водяное дыхание/ WATER BREATHING , Судейство/*JUDGMENT, Чувство вины/ GUILT APPARITIONS, Жертвенный нож/MAGUEY STING
Добродетели:
Храбрость/Courage 2
Убежденность/Conviction 3
Долг/Duty 2
Верность/Loyalty 2
Легенда 2 (4 очка Легенды), Сила Воли 8, Поглощение: 7об/4см/3тяж
Оружие: плеть Чикунави-акатль Скорость 5, Точность +2, урон +1об, защита -2, заряд 1, Минимальная Сила 1
Описание
EXTENDED YOUTH/ Вечно молодой
Prerequisite: None
Cost: None
Dice Pool: None
For the Scion with this Knack, age, the great equalizer, no longer applies. She ceases to grow older entirely, remaining eternally at her current age.
SELF-HEALING/Самолечение
Prerequisite: None
Cost: 1 Legend per health level
Dice Pool: None
When even the most rigid of defensive tactics fail, the Scion with this Knack can bounce back as if nothing happened, wounds vanishing as if they had never been. By concentrating for five seconds and allowing his body to re-knit itself, he may heal as many levels of bashing or lethal damage as he wishes to spend the Legend for, up to a maximum equal to his dots in Epic Stamina.
DOIN' FINE/Опрятный
Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack never shows ill effects related to injuries or dirt on her actual body. If she is injured, bruises and cuts do not appear on her, no matter how grievously damaged she is in actuality; likewise, her skin always seems perfectly clean and blemishness, even if she's been slogging through a sewer for the past few hours. This Knack does not actually affect anything except for the Scion’s outward appearance, and does not extend to the Scion's clothes or anything she might be carrying.
This Knack may only be used by someone with positive Epic Appearance.
CENTER OF ATTENTION/В центре внимания
Prerequisite: None
Cost: 1+ Legend per use
Dice Pool: Appearance + Presence
Irresistible to the eye, the Scion with this Knack forces those around her to pay attention to her and only her, drawing their eyes no matte what else might be going on in their vicinity. For every point of Legend she chooses to spend, her targets (she may affect up to her successes in individual beings) are locked into staring at her (though they may otherwise act normally) for one full minute per dot of Epic Appearance she possesses, enabling her to command every person's attention for a heroic speech or to draw a foe's ire in battle. Those who wish to take any action not directly involving the Scion suffer a -4 dice penalty in order to do so, as do those making Perception rolls to notice anything other than the Scion.
EMPATH/Эмпат
Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack has an uncanny ability to recognize and understand the complex emotions and responses of others around her, rendering her able to read their distress, respond to their unspoken questions, or even manipulate them if the need arises. She may count her dots in Empathy as automatic successes instead of dice in any roll; if she wishes to pay a cost of one point of Legend, she may also count her dots in Arete: Empathy or any bonuses she might have to Empathy from Geasa.
*SAFELY INTERRED /Безопасное погребение
Cost: None
Dice Pool: None
The Scion with this Boon is attuned to the earth, which shifts itself to accommodate him when possible; he is never harmed by falling rubble, and even if buried beneath the earth itself takes no crushing penalties (though air may still be an issue). He takes no damage from earth-based trauma, including uses of other Earth purviews, and no longer suffers any penalty for unstable footing as long as he stands on earth of some kind.
*WATER BREATHING /водяное дыхание
Cost: None
Dice Pool: None
As at home in the water as any of its native creatures, the Scion with this Boon finds either environment, water or land, equally comfortable. She may breathe water with her lungs as easily as she could breathe air, and is unaffected by extreme temperatures while immersed in it, able to handle icy cold and boiling heat with equal aplomb as long as she remains below the surface. Water pressure likewise does not bother her, making her able to dive as deep as she wishes with no discernable difficulty. She must spend one full action to acclimate herself to any switch between the two states, however, as she purges her lungs of either water and air, and she is as vulnerable to poisons or pollutants in the water as she would be to poisonous gases on dry land.
*JUDGMENT/Судейство
Cost: None
Dice Pool: Perception + Empathy
A Scion wishing to uphold justice and righteousness must first be able to identify those who break those sacred tenets, and this Boon allows her to do so. By rolling her Perception + Empathy (with no benefit from her Epic attributes, Fatebonds or any other source of automatic successes, and without being able to channel a Virtue or in any way add dice to the roll) against her target (who rolls only his or her Legend rating in dice) and making a declamatory statement accusing them of a specific crime, she gains immediate awareness of whether or not her target is guilty of the crime she has just charged them with. If she fails to overcome her target’s roll, the Scion is unable to determine the target’s guilt; if she botches, she receives a false positive or negative. In either case, she cannot use Judgment again on the same target for a full week.
**GUILT APPARITIONS/Чувство вины
Cost: 1 Legend per use
Dice Pool: Manipulation + Integrity
By cursing a target he knows to be guilty of a crime, the Scion with this Boon may cause him or her to be haunted by terrifying hallucinations. By spending the requisite cost and informing the target of their impending punishment (a simple “You’ll be sorry for what you’ve done!” will suffice, or he may send a letter or otherwise contact them remotely), the Scion causes his target to be afflicted by random visions and hallucinations for a number of days equal to his threshold successes. The visions suffered by the target during this time are all related to the crime the Scion is punishing him or her for, and he or she is unable to regain Willpower points for the duration of this Boon’s effects, wracked by guilt and remorse for his or her behavior. Only confessing and atoning for the crime in question can end this Boon’s effects prematurely.
*MAGUEY STING/Жертвенный нож
Cost: 1 lethal damage per use
Dice Pool: None
The Scion with this Boon has learned the importance of blood sacrifice, and may offer a small portion of herself up to her divine parent. Once per day, the Scion may deal herself one lethal damage and dedicate the sacrifice to her gods; when she does so, she receives one point of Legend.