Имя:Мэттью Кэмпбелл
Возраст: 31
Внешность: За три прошедших года бывший историк серьезно изменился. Полностью пропали волосы на голове и на лице, безвкусный набор одежды сменился на практичный и неприметный уличный наряд. Но, как и прежде, Мэтт мог бы быть привлекательным человеком (благо хорошая наследственность дала ему отцовское красивое лицо, высокий рост и прямую осанку), но вечная тень затравленности, серьезности и унылости заставляют моментально забыть лицо после знакомства.
Биография: Жизнь для Мэтта резко переменилась. Вместо оседлой, она стала кочевой, где он переезжал из города в город, узнавал всё, что его интересовало и не задерживался. Единственное, где он оставил свой четкий след - в интернете, где в одной из сетей он стал известен под ником gawker92. Его короткие очерки о встреченных существах вызвали широкий интерес в узких кругах - и несколько единомышленников. Мэтт не стал постить свои наиболее оккультные исследования насчет богов, но порой чисто историческое исследование сверхъестественного существа казалось откровением для кучки детей, умеющих лишь выкладывать трясущееся видео.
Virtue: Prudence
Vice: Greed
Attributes: Strength 2, Dexterity 2, Stamina 2, Intelligence 3, Wits 3, Resolve 2, Presence 2, Manipulation 2, Composure 3
Skills: Athletic 2 (Run), Drive 2, Empathy 2, Persuasion 2, Subterfuge 2, Socialize 1, Academics 3(history), Computer 2, Investigation 3 (Archeology), Firearms 2 (Pistols), Medicine 1, Occult 3 (Боги) , Weaponry 1 (knife), Brawl 1
Merits: Encyclopedic Knowledge 4, Resources 3, Language (Latin, Spanish, Portuguese), Contacts 2 (occultists, hunters' forums).
Advantages: Size 5, Health 7, Willpower 5, Speed 9, Initiative 5, Defense 2
Rituals: Scrying 3, Countermagic 2
Derangement: suspicion (mild)
Experience: 2
Encyclopedic Knowledge (••••)
Effect: Your character is a veritable font of useful (and sometimes useless) information on a wide variety of topics. Chances are he can come up with an anecdote pertaining to any situation based on something he’s read, witnessed or seen on TV.
You can make an Intelligence + Wits roll any time your character is confronted with a situation or phenomenon outside his normal realm of experience. If the roll is successful, he may recall a “factoid” that he’s heard at some point that may shed light on matters.
Available at character creation only. Your character has either been soaking up trivia all his life or he hasn’t.
Dramatic Failure: Your character “remembers” something about the situation that is completely inaccurate. “Wait! Wait! I saw something like this in a movie once!”
The Storyteller might make Intelligence + Wits rolls on your behalf when a dramatic failure is possible.
Failure: Your character wracks his brain but comesup empty.
Success: Your character remembers a detail or fact that sheds some light on the situation. “You said there was an almond odor? Seems to me I read somewhere that’s a sign of cyanide poisoning.”
Exceptional Success: Your character recalls a number of useful details that provide extensive insight. “Hey, cool — a little candy skull. They make these in Mexico for the Day of the Dead. It’s an offering for a loved one who’s died. And they say you can’t learn anything on TV.”
Resources (•••)
Effects: This Merit measures your character’s material resources, both possessions and wealth. All characters are assumed to have a job or a source of income (trust fund, parents) that is sufficient to cover their basic needs: food, shelter and transportation. Dots in this Merit represent disposable income — wealth and assets that can be liquidated for more money in case of emergency. The number of dots indicates your character’s general level of wealth. One dot suggests low disposable income: $500 a month and approximately $1,000 worth of assets. Two dots suggest moderate disposable income: $1,000 a month and approximately $5000 worth of assets. Three dots suggest significant disposable income: $2000 a month and maybe $10,000 worth of assets.
Countermagic (••)
Prerequisites: Wits ••
Effect: One of the first questions that a new practitioner of magic is likely to ask is, “How do I defend myself against other people who can do magic?” Most paths provide some training in the arts of protecting oneself against hostile powers.
The two-dot version is based on the idea that first defense is being able to detect an attack. This ritual extends a mystic’s senses for a single scene, allowing her to detect the first thaumaturge ritual used against her during that time, whether the magic is intended for good or ill. Rites performed through a sympathetic connection are noticed, though the source may not be. She senses the beginning of the ritual, which may give her time to try to prevent its completion via other means.
The four-dot version weaves the will into a defensive barrier against hostile magic. If the character succeeds, she benefits from the effects of the two-dot version. If the first ritual to target her during the scene is one that she would like to avoid, her Countermagic also applies a –2 penalty to the caster’s ritual rolls. This defense works against mental assaults as well as physical ones— the magical energy intrinsic to the attack is what is blocked. Only one Countermagic ward may apply to a character per scene, and the effect cannot be transferred to others.
Countermagic applies against other thaumaturge rites only, not against the spells of mages or the powers of other supernatural creatures.
Dice Pool: Resolve + Occult
Ritual Length: One minute
Duration: One scene
Roll Results
Dramatic Failure: The thaumaturge weaves an ineffective Countermagic field around her, providing no protection but potentially attracting the attention of those who can sense such things.
Suggested Equipment: Possession of a ritual tool used by the attacker (+1)
Ritual Details: Use of this magic commonly includes the hasty erection of protective circles or amulets scrawled on paper and worn. Iron, lead and various gemstones are sometimes included for their reputed defensive properties.
Drawback: The four-dot version creates an invisible aura that may be detected by certain supernatural beings, which could endanger the thaumaturge by drawing unwanted attention. If a being can see the barrier, it may appear as a shield or wall of magical energy.
Scrying (•••)
Prerequisites: Wits •• and Occult •
Effect: The magician can view a location remotely. She can both see and hear the location normally, allowing her to overhear conversations or read text on a distant computer screen, all as if she were physically present.
Dice Pool: Intelligence + Investigation
Ritual Length: One minute
Duration: Trance
Ritual rolls are modified by the thaumaturge’s magical connection to the location (see p.76). Because the mystic is in a light trance, she can talk softly, write or type while continuing to view a distant location. She must use a magical connection to perform this ritual and can see the location only from the point of view of the subject to which her magical connection is linked. For example, if a mystic is holding a piece of someone’s hair, she can observe events occurring around that person. If she holds a chip of brick from a wall, she can observe the surroundings from the exact location where the chip was taken. The thaumaturge can turn her point of view as if she were turning her head, but she cannot move the location from which she observes without obtaining another magical connection to a different subject and performing this ritual again. If, however, a thaumaturge scrys a moving vehicle, a person who is walking or an object that someone picks up and carries, the thaumaturge’s point of view moves accordingly. Because the mystic merely observes a distant location, she is aware of events occurring around her body and her trance ends automatically if she is harmed, shaken roughly or otherwise disturbed significantly.
Suggested Equipment: Hallucinogenic drugs (+1), a large and unusually sphere of clear, transparent quartz (+1), a mirror from the location to be scryed (+1)
Possible Penalties: The magical connection to the location was obtained more than a month ago (–1), the magical connection to the location was obtained more than one year ago (–4), the target being scryed is located inside a general magical warding (–2)
Ritual Details: There are two common alternatives for performing this ritual — going into a trance using techniques similar to those involved in the Visionary Trances ritual (see p. 119), or staring into a viewing device such as a mirror, a candle flame, a pool of water or ink, a crystal ball or even a TV screen displaying static. Chants, hallucinogen use, drawings of complex sigils and diagrams or prayer may accompany these practices. The magician may first perform various preparatory actions such as drawing a magic circle, but the essence of the ritual is either going into a trance or gazing into a mirror or similar object.
Quick Draw (огнестрельное)
Рисунок от Ba11istic'a
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