Crone
https://docs.google.com/document/d/1KYejx0VNnN3e9YNCDzB89bx47nvvG58Zb0SFWBO5lsM/edit?pli=1
Tone
This game is about the basic fantasy of being a vampire, combined with the depth and drama that comes from exploring how scary vampires are. Vampire is crime drama.
The tone of Vampire is both dark and thrilling. A lot of our stories have the tone of “we’re kinda screwed, but we’re kinda awesome, so what are we doing tonight?” There’s danger and fear, but also excitement that would make your pulse pound if you still had one.
The darkness in the game comes things characters do for reasons we can understand -- and often sympathize with. We are not writing Sin City. This is not the grim darkness of the third millennium. Unknown Armies used the tag line “you did this.” It fundamentally applies to us as well. It’s okay to occasionally say that something is “unfathomable,” but that should be within the context that crimes committed by real human beings are unfathomable.
Finally, this is in many ways a setting about exploitation. It is our responsibility, in writing about exploitation, not to be exploitative ourselves. This is a hard line to walk. That’s why we have each other.
Our darkness must always be honest, it must always be unblinking, and it must always be compassionate.