Если судить по Темным Эпохам, то там есть два мерита, которые позволяют просыпаться раньше Цикла.
Early Ariser (• to •••)
Due to an eager soul, or a twist of the magic in your particular Rite of Return, you have a
tendency to wake up early when a new Sothic Turn is about to arrive. You gain all the benefits of
the Sothic arising — once your Sekhem rating reaches 1, your last point does not drain away due
to time. If you are killed before the normal Sothic Turn actually arrives, though, you do not
automatically awaken again once the Turn happens. In effect, your Sothic Turn starts slightly
before that of other mummies.
The amount of lead time that you get depends upon the dots in this Merit:
• 1 year
•• 10 years
••• 50 years
For a Ruins of Empire era game, the Storyteller should consider giving this merit as a free bonus
to mummies who are central to the story, so that they can awaken early for the time period and
remain active for the duration of the chronicle. Keep in mind too that mummies who arise early
thanks to this Merit might even stay active all the way into the modern age and the new Sothic
Turn, if they avoid dying once their Sekhem drains to its minimum.
Interstitial Lives (••••)
While most mummies live only in the fits and starts of their summons and Sothic Turns, you
sometimes arise for unclear reasons. Perhaps the Judges decided to send you forth on a special
errand. Maybe your Rite of Return was so powerful that it fills you with excess Sekhem beyond
that normally imbued by the spell. Possibly, your ba and ka refuse to remain in Duat, and force
their way back into your corpse at odd times.
With this merit, you occasionally awaken at odd times, unconnected to a specific purpose,
outside of a regular Sothic Turn. When you begin a new Descent uncalled, you treat it much like
a Sothic Turn — you do not have a specific goal to achieve, beyond the general elements laid out
by your Judge, your guild, and your decree. Unlike an awakening during a Sothic Turn, you can
run out of Sekhem over time and eventually die again, so time is something of a factor — but
you are not necessarily beholden to performing at the behest of a cult or murdering tomb robbers.
Your interstitial lives are especially vague in your damaged and spotty Memory. Recalling
moments from interstitial lives while you proceed through a “normal” Descent requires a
Memory score of 5 or higher, and at a score of 5 you only recall sporadic flashes — just enough
to let you realize that you have some flicker of existence outside of the cycle common to the
Deathless. Only with a Memory score of 7 or more can you recall specifics from other interstitial
moments. (This does not apply to your memory of things that have happened in an interstitial life
that you are currently experiencing, of course.) Flashbacks from interstitial lives can be sudden
and unexpected, and also confusing to a mummy who does not expect a memory of an off-cycle
Descent spent without a clear purpose.
Your rising into an interstitial life happens when strange forces coalesce — that is, when the
Storyteller has an interesting tale to tell, but chooses not to invoke your cult or the other
trappings of Arising. While in Duat, you may attempt to rise prematurely, pitting a roll of your
Willpower pool against a difficulty of your Memory rating. If you fail, you cannot try again until
a full year has passed. If you succeed, the effort to refill your Sheut with Sekhem costs you a
Willpower dot. Rising in this fashion does cause you to begin a new Descent filled with Sekhem,
though.
Кроме того, возможно они спят, но их жрецы то и дело их будят - буквально каждый год.