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Beckett's Jyhad Diary - Table of Contents
00 - Credits
01 - Carna's Rebellion
Upon receiving an invitation from an old flame, Beckett visits Milwaukee, and finds himself caught in the middle of an urban warzone wracked with betrayal and personal crusades.
02 - A Split City
In which Beckett follows the Book of the Grave-War's trail to Chicago, passing down the terrifying Goblin Roads and becoming ensnared in the millennia-old Jyhad between two infamous Methuselahs.
03 - Shadows Coalesce
One Theophilus Bell summons our narrator to the American Rome, where the two make an exchange of services involving Vykos' library and the death - or life - of one dangerous Lasombra.
04 - War Across Dixie
In which Beckett finds himself torn between prophecy and politics in the heart of the American South, playing witness to the Camarilla's planned counter-attack against the destructive Sabbat.
05 - London Calling
In which Beckett travels home to discover the truth surrounding rumors of one Montgomery Coven, his ambitions over the British capital, and his unusual array of powers.
06 - Schism
In which a long-independent Clan entreaties the Camarilla for potential membership, and Beckett records every word of their fateful union. The Sect tables may be turning, but at a terrible cost.
07 - The Anarch Freefall
Carna's trail heads west, leading Beckett to the Anarch Free States and the brewing conflict between rebels of a hundred agendas. He attempts to make sense of the passions in play, while fists and violent words fly.
08 - The Blood Matures
In Santa Monica, Beckett encounters the so-called "thin-bloods" and via Dr. Douglas Netchurch attempts to understand the phenomena afflicting these weakened vampires.
09 - The Spark of Civil War
Beckett's travels take him to the vibrant Mexico City - seat of the Sabbat - where the Sabbat Regent Melinda Galbraith awaits with a once-in-a-lifetime invitation and Lucita receives one hell of an offer.
10 - The Dead Walk
Talk of bloodlines lures Beckett to Haiti - domain of the Samedi - where alongside Talley the Hound he seeks out the elusive Baron, and answers to the bloodline's importance in the Jyhad.
11 - Planting the Eye
Hesha Ruhadze's ambitions overreach his grasp, as he comes into the possession of a truly dangerous Kindred artifact and living piece of a mysterious Methuselah. Beckett seeks to understand the artifact and save the Setite, before a terrible event comes to pass.
12 - The Freedom of Libertatia
Beckett and the ever-enthusiastic Smiling Jack chronicle the existence of a floating Anarch utopia, kept secret by its inhabitants as it works to revolutionize the Anarch Movement.
13 - Transvaal Nights
Herein Beckett not only meets with representatives from several Laibon lines, but also receives the mixed blessing of a drugged cocktail, opening his mind to the existence of more than just 13 lines.
14 - The Price of Hospitality
Beckett's travels take him to Transylvania and Dracula's seat. The Jyhad Breaker shows our archaeologist the true power of the Tzimisce, and introduces Beckett to his many Brides.
15 - The Hag
Beckett's journey east takes him to Russia in search of Baba Yaga tales, and answers to the mystery surrounding the Shadow Curtain in place for so long. Obfuscation abounds, as the Nosferatu's very existence comes into question.
16 - The Fall of the House
Beckett returns to Mexico City and alongside Okulos explores an underground temple once claimed by the members of House Goratrix. The devastating revelations he uncovers bring him to the attention of the vicious Karl Schrekt, and a vampire of a Clan long thought destroyed.
17 - The Eye Opens
His possession of Hesha's artifact grows increasingly dangerous, leading Beckett to make an offering to its former owner in India. The Ravnos divide as our Gangrel's actions force a split in the Clan of Deceivers.
18 - Venetians Blind
Beckett seeks to discover the truth behind Clan Giovanni's diablerist origins, unknowingly unleashing the vengeful spectre of an immensely powerful Cainite. His journey takes him from the Swiss Alps to Claudius Giovanni's manse in Transylvania.
19 - The Madness of Jerusalem
Kindred chaos in Jerusalem draws the attention of the Ashirra, Camarilla, and True Black Hand, drawing Beckett out to investigate rumors of a buried Antediluvian.
20 - Azhi Dahaka
Something dwells beneath New York City, and despite the obvious dangers, Beckett decides to poke his nose in. He receives a "gift" by way of return.
21 - False Caine
Berlin bears many mysteries, including the apparent location of the Book of the Grave-War, the whereabouts of "Caine," and Beckett's own childe. Sadly for Beckett, it also contains vampires after his blood.
22 - Dreams and Nightmares
Beckett and Vykos finally come head-to-head. The resurgence of the Constantinople Triumvirate and the ambitions of the "Archangel" Michael threaten all with an uncertain future.
23 - Epilogue
24 - On Metaplot
In which our developers discuss ways to incorporate the book's metaplot in your own chronicles, and how to tailor your games to the feel of a certain edition.