Увы, я не находил. Вот что написано в двадцатке.
Backup
You can call in the cavalry and expect help when needed…
in a limited capacity, anyhow. Thanks to your membership in
some organization, you’re able to request Backup and have a
small team of useful folks swoop in and take care of business.
Unlike Allies, these people are largely faceless, have limited
skills, and are more or less expendable. Essentially, they come
in to handle simple tasks, then disperse back to the organization
to which you all belong.
Backup characters come from a large pool of skilled
but unAwakened personnel. Their relationship to the player
characters is pretty much a matter of convenience, with no
special loyalty attached. Though they might risk their lives on
the mage’s behalf, the help’s not personal. These folks are just
doing their job.
Typical Backup personnel have Traits in the 1-3 range,
with one or two notable Skills. Animals are small (birds, rats,
bats, domestic dogs or cats, etc.), and spirits are minor singlepurpose
entities (fetch spirits, breeze elementals, and so forth).
More elite Backup agents – mercenaries, ninja, cyborgs, minor
spirits, or large predatory animals, for example – cost twice as
much as typical agents but have Traits in the 3-5 range, unusual
abilities, or serious combat potential. Essentially, these elite
“temp” agents become Allies for the course of a single mission
and then disappear back to wherever it is they came from.
This Background may go higher than five dots.
X You’re on your own, kid!
• Two typical agents.
•• Four basic agents or two skilled “temps.”
••• Six agents.
•••• Eight agents or four “temps.”
••••• 10 agents.
••••• • 12 agents or six “temps.”
••••• •• 14 agents.
••••• ••• 16 agents or eight “temps.”
Retainers
“What will it be tonight, sir?” When the battle’s over (or
shortly before it begins), a faithful retainer can bind your
wounds, sharpen your weapons, clean up the bodies, and make
sure you make it to your 8 o’clock meeting in the morning.
Unlike Allies or Familiars, such Retainers aren’t skilled in the
mystic Arts or combat; unlike Backup or Spies, they’re not faceless
guns or founts of information. Each retainer is a devoted servant,
employee, mind-controlled servitor, lab-built construct, or even a
very minor spirit who does your bidding with a decent sense of
loyalty. He’ll tend your house, your gear, and your overall busywork.
Perhaps he’s a pathetic lab-assistant, a mundane apprentice, a lover,
or a devoted friend. He’s your Igor; she’s your Moneypenny. So
long as you treat such characters with respect (and maybe even if
you don’t), this Background gives you extra sets of hands.
As with the aforementioned Backgrounds, each Retainer is
a Storyteller character in his or her own right. That character’s
loyalty depends a lot on circumstances, but she can generally be
counted on unless things get really bad. With few exceptions, a
Retainer’s skills are strictly mundane. He might know some yoga
or have office experience, but he won’t be hefting a machine gun
anytime soon! If and when you train up a Retainer character,
that character becomes an Ally instead.
X You’re doing your own laundry, dude!
• One retainer.
•• Two retainers.
••• Three retainers.
•••• Four retainers.
••••• Five retainers.