Вот хорошие слова из V20 передающие аутентичную суть VtM:
A Zeitgeist: Vampire exploded into hobby games in 1991, and it very much evinced the gothic and punk
subcultures from which it drew, with their own roots from the late 1970s through the mid-1990s. Remember the classic archetypes and breathe new life into them:
skinheads, goths, street preachers, metalheads, punks, wild-eyed poets, gangsters, urban primitives, dapper mods, eerie pagans, and every icon who made for a memorable character in this snapshot of time.
A World of Darkness: Vampire evoked at once an urban alienation and neo-mystic sense of belonging. It
was high society and the low life. It was angst and mon-strosity and sketchy drugs and a dangerous flirtation with a femme fatale who dragged you into a Damned immortality of blasphemous power... and the urges of the implacable Beast. Gargoyles and gothic architec-ture. Soaring skyscrapers and dilapidated tenements. Cops and junkies. Corrupt senators and seductive bo-hemian artistes. Razorblades and torn fishnets. Leather jackets, a broken rosary, and a stolen revolver with the serial number filed off. Herein are the horrifying, Byz-antine, lurid backdrops against which all of the dramas of the Kindred play out, and we’re going to revel in their decadent opulence and trenchant squalor.
Это может быть скучно и нелепо? (и я не вижу в тех словах рашу, я вижу западную культуру и её образы)