Так. Пусть будет Рассвет, в доспехах, с мечом и щитом.
Сила, Ловкость, Выносливость, Wits 3
Резист 3, Мили 5 (superb, +1 защита), все что там еще в бою используется 2.
Оружие:
Daiklave (Artifact Medium Melee Weapon)
tags: Lethal, Melee, Balanced
Accuracy +3; Damage +12; Defense +1; Overwhelming 4+2 =6; Attunement 5
Shield (Mundan Medium Melee Weapon)
tags: Bashing, Melee, Shield
Accuracy +2; Damage +9; Defense +1; Overwhelming 1
Броня:
Articulated Plate (Artifact Heavy Armor)
tags: none
Soak +11; Hardness 10; Mobility Penalty -2; Attunement 6
Сила воли 5.
Эссенция 1 (13/33, 11 переферийной на аттюн, того 13/22)
Soak (Stamina 3 + 11 броня) 14
Parry ([Dex 3 + Melee 5 + 1 специализация]\2 + 1 оружие) 6
Join Battle (Wits 3 + Awerness 2) 5d
7 чармов:
Whirlwind Armor-Donning Prana
Cost: 2m; Mins: Resistance 1, Essence 1; Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: NoneThrough the practiced motions of a master, the Lawgiver dons her armor with supernatural
speed. With this Charm, it takes a character ([armor’s mobility penalty] + 1) turns to don or
remove a suit of armor.
Hauberk-Summoning Gesture
Cost: 3m; Mins: Resistance 3, Essence 2; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Whirlwind Armor-Donning Prana
The Solar can call her armor from Elsewhere, allowing her to don each piece of armor as if she
were putting it on normally. If the Solar owns a shield, she may call it to hand as well. The
Lawgiver can also send her armor Elsewhere through use of this Charm.
Excellent Strike
Cost: 3m; Mins: Melee 2, Essence 1; Type: Supplemental
Keywords: Uniform
Duration: Instant
Prerequisite Charms: None
The Exalt channels Essence through skill, honing her accuracy in order to strike true. Her attack
gains one automatic success. Additionally, all 1s are rerolled until 1s no longer appear.
One Weapon, Two Blows
Cost: 3m; Mins: Melee 2, Essence 1; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Excellent Strike
Sensing an opening, the Solar strikes with surpassing speed. Immediately after making a
withering attack which lowers an opponent’s current Initiative from a value greater to a value
less than the Solar’s own, she may use this Charm to unleash a second attack against that
opponent. This second attack may be withering or decisive.
Dipping Swallow Defense
Cost: 2m; Mins: Melee 1, Essence 1; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: None
With speed and grace, the Exalt flashes to her own defense. Even when she is beleaguered she
strikes away blows with preternatural accuracy. The Solar can ignore all penalties to parry an
attack with her full Defense. In addition, any attack she successfully parries with Dipping
Swallow Defense grants her one point of Initiative. This Charm cannot by itself remove the
penalties from a surprise attack.
Solar Counterattack
Cost: 3m; Mins: Melee 4, Essence 1; Type: Reflexive
Keywords: Counterattack, Decisive-only
Duration: Instant
Prerequisite Charms: Dipping Swallow Defense
The Exalt draws focus from her foe’s temerity. To strike her is to invite death. The Exalt may use
this Charm in response to any attack she attempts to parry, creating a counterattack that occurs
after the opponent’s attack result, but before damage has been rolled. This attack functions as a
regular decisive attack. Solar Counterattack does not count as the Exalt’s combat action and
cannot be used in response to another counterattack.
Flashing Edge of Dawn
Cost: 4m, 1wp; Mins: Melee 5, Essence 3; Type: Reflexive
Keywords: Counterattack, Withering-only
Duration: Instant
Prerequisite Charms: One Weapon, Two Blows, Solar Counterattack
The Solar moves her blade with the speed of her scorn, cutting through her foe in the moment he
choses to strike. The Exalt may use this Charm in response to any attack she attempts to parry,
creating a counterattack that occurs after the opponent’s attack result, but before damage has
been rolled. This attack acts as a special withering attack, with successes on the damage roll
reducing the target’s Initiative. However, rather than being added to the Solar’s Initiative, these
points are converted immediately to decisive damage dice and rolled against the target’s health
track, ignoring hardness. This damage occurs independently of the Solar’s current Initiative and
does not return her to base.
Flashing Edge of Dawn does not count as the Exalt’s combat action and cannot be used in
response to another counterattack.