Стиль который делает то что должен был делать Righteous Devil Style - делает пистолеты офигенными и применимыми в ближнем бою. Чармы во многом заимствованны из Shards of the Exalted Dream но тем не менее было бы удачно если бы кто-то откоменнтировал по адекватности требований и общему балансу стиля.
Стиль практикуется в легкой броне (обычно в buff jacket'ах). Атаки с молитвенными пистолетами считаются невооруженными атаками, как в случае использования их для стрельбы, так и в случае использования их как оружия ближнего боя. Обычно практикующие используют два таких пистолета чтобы полностью воспользоваться преимуществами стиля.
Особое: Практикующий должен иметь рейтинг Стрельбы из Лука не ниже 3х чтобы использовать Чармы этого Стиля.
FLAWLESS QUICK-DRAW CONCENTRATION
Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: none
Fools who draw down the wrath of the Exalted
had best be prepared to dance with the thunder. As part of
the Join Battle roll made at the start of combat, the Solar
may reflexively draw Firearms weapons he has within his reach. Doing so
adds his Martial Arts rating to his roll as bonus dice
In addition, any unarmed attack the Solar makes on his
first action tick of the scene adds an additional three dice
on the attack roll as long as he attacks a character who has
not yet received an action tick in combat. These count as
dice from Aiming, not as bonus dice from Charms
LIGHTNING HANDS RELOAD
Cost: — (1m); Mins: MA 3, Essence 2;
Type: Permanent
Duration: Perrmanent
Prerequisite Charms: FLAWLESS QUICK-DRAW CONCENTRATION
In battle there is no such thing as "overkill". There is only "open fire" and "reloading" and for exalted the latter is redundant.
Martial Artist can reflexively reload a readied form-weapon by paying a single mote even if he has no free hand.
SEEING WITH THE MIND'S EYE TECHNIQUE
Cost: 3m ; Mins: MA 3, Essence 2;
Type: Simple (3 Ticks)
Duration: Indefinite
Prerequisite Charms: FLAWLESS QUICK-DRAW CONCENTRATION
A single glimpse is enough for a practitioner to memorize the positions and armaments of his opponents, and from that moment neither darkness, nor cover will save them from Exalted's impeccable aim.
Exalted takes three ticks to asses the situation, and from that moment he will not suffer from any penalties to his attack or defense rolls that arise due visibility conditions, blindness or any cover other than full that his opponents have.
DUAL-WIELDING PRANA
Cost: - ; Mins: MA 3, Essence 2;
Type: Permanent
Duration: Permanent
Prerequisite Charms: FLAWLESS QUICK-DRAW CONCENTRATION
Should a single prayer-piece be not enough to destroy all enemies that assail the practitioner of the style, he can always double-up.
If Exalted is attuned to a prayer piece, attuning to the second one requires commitment of a single mote. If he is dual-weilding form-weapons he also suffers no offhand penalty.
Light speed Destruction Technique
Cost: - (3m); Mins: MA 4, Essence 2;
Type: Permanent
Duration: Permanent
Prerequisite Charms: DUAL-WIELDING PRANA
(fluff text)
This Charm increases the Rate of unarmed attacks by 2. For a surcharge of 3m, it can also lower the Speed of the attack by 1.
Надо сказать тут как-то многовато перманентных чармов, и мне это не нравится. С другой стороны это позволяет убрать все что мне ненравится в экзальтовых огнестрелах и перейти к интересностям.
Perfected Trajectory Calculations Form
Cost: 5m ; Mins: MA 4, Essence 3;
Type: Form-Type
Duration: One Scene
Prerequisite Charms: Light speed Destruction Technique, SEEING WITH THE MIND'S EYE TECHNIQUE, LIGHTNING HANDS RELOAD
By performing battlefield analysis and calculations, Exalted knows not only where the opponents are, but also what they are going to do, and how are they planning to attack him, long before they know it themselves. Even if his opponents survive his deadly ranged assault, they will be met with sure destruction in close combat.
Exalted's DV values are increased by half his Martial Arts score, and whenever he makes unarmed attacks within his close-combat threat range he adds his weapons Accuracy as successes rather than dice.
Lastly, even running out of ammo will not detain the practitioner. He may use his prayer pieces as bludgeoning weapons, pistol-whipping his opponents into submission. Instead of usual improvised weapon stats, the prayer piece has following statistics:
Speed 5, Accuracy +2, Damage +4B, Defence +0, Rate 2, adding bonuses from magic material and Light speed Destruction Technique as appropriate.
Hellfire Ballet
Cost: 4m; Mins: MA 4, Essence 4,
Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Prerequisites:Perfected Trajectory Calculations Form
Exalted may be not as fast as bullets, but he can easily outpace his opponents, lining them up and using them to his advantage.
When attacked with a ranged weapon, practitioner may use this charm to add +2 to his Dodge DV. Should he dodge successfully, he may redirect the attack to any target that has attacked him in close combat since his last turn.
If there are no valid targets, this Charm may not be used. The Charm cannot be activated in cunjunctin with defence that carries a Flaw of Invulnerability.
Ten Thousand Wounds Method
Cost: 3m 1wp; Mins: MA 4, Essence 3,
Type: Supplementing (Step 1)
Keywords: Combo-OK, Crippling, Stackable
Prerequisites:Perfected Trajectory Calculations Form
(fluff text)
The unarmed attack cripples the opponent, inflicting internal penalty equal to half Martial Arts rating.
Armies-Destroying Flurry
Cost: 3m; Mins: MA 4, Essence 3;
Type: Simple (Speed 4, DV -0)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: One Weapon, Two Blows
The Lawgiver moves as smoothly and rapidly as ice on hot
metal, his weapon flashing in a dazzling golden arc to strike all
those around him. The Solar makes a standard unarmed attack
at his full dice pool, and applies it to all enemies that have attacked him since his last action, adding a die per each valid target; each target resolves defense and damage separately.
He cannot make more attacks than he has bullets in his guns.
Ideal Kill Shot Attack
Cost: 7m, 1wp; Mins: MA 5, Essence 4,
Type: Reflexive (Step 1)
Keywords: Combo-OK, Obvious
Prerequisites: Ten Thousand Wounds Method, Hellfire Ballet, Armies-Destroying Flurry
Any defence fails in the face of the glorious solar judgment, when it is distributed from prayer-pieces.
This charm is a supplements an unarmed attack made in close combat. The attack becomes perfect attack (miss turns into a 0-threshold success) and it completely ignores any armor enemy could have, only allowing to soak using natural and magical soak.