Towards the stuff most of you come here for, here is the revised rest of WW 2014 Schedule through to 2015 that we have made a tradition of revealing at the beginning of the year. As I have noted before, the Schedule is something we use to estimate when we’d like the projects to release, it isn’t used to force any of our teams into a delivery date but to provide a framework and structure. We show it to you folks in the interest of transparency and so you can see that we are in fact working on these magical projects. Also, bear in mind that this is just the schedule for our WoD White Wolf IPs. We’re not posting Exalted 3rd books until the core book is at a point that we can far more accurately judge it’s time to completion, but at the point we know then the already announced books will be added starting with Arms of the Chosen. And we’re playing it closer to the vest on Scion and the Trinity Continuum as their re-imaginings are more complex.
Aug: DtD: STG was earlier originally in the year, but the added Demon Stretch Goal projects allowed us to push it a bit further so that each project gets the love it deserves.
DtD: Demon Storyteller’s Guide – Deeper looks at the ongoing struggle to survive on the run from the God Machine, as well as several suggested new Chronicle examples and variants.130,000 words/ 220 pages. PDF/PoD.
nWoD: Dark Eras– For 2014 we don’t present a new game line- instead we present each of the previous nine game lines with an evocative and appropriate historical period. Each Dark Era shall be helmed by a Developer/writer who is fully excited by the potential of that Era- for example, Ethan Skemp would love to shepherd his award-winning Changeling the Lost in France during the Era of powdered wigs, treachery, and flashing blades. The key to this project is that the base nine time period/supernatural pairings are rife for expansion using the Stretch Goals built into Kickstarter. For the first time we can construct this book using direct feedback from the fans during the process and increase some Eras’ word-count or add entirely new Eras as the community pushes for their favorites. Initially 220,000 words/ 320 pages. PDF/PoD Hardcover/ limited edition print run.
Sep:
Wraith: The Oblivion 20th Anniversary Edition –. A letter of love to our Oblivion fans. In style and philosophy a matching volume to V20. Developed by Rich “Dead Guy” Dansky. 300,000 words/ 500 pages. PDF/PoD Hardcover/ limited edition print run.
Oct: W20 Umbra was originally earlier in 2014, but made more sense later in the year as Stew Wilson needs at least a little break after helming the Idigam Chronicle.
W20- The Umbra– The Umbra is the one part of the World of Darkness that really needs every word possible—it’s the one place that doesn’t have an analogue in the real world. It is covered in W20, but it really needs more detail, hence this book. The focus is on the Middle Umbra and the Penumbra as a setting and a storytelling tool, using the detail that we couldn’t go into in W20. 96,000 words/ 160 pages. PDF/PoD. Hardcover/ possible limited edition print run.
Nov:
nMtA- The Fallen World Chronicle- This book combines both setting and rules info to create a default Chronicle for Mage: The Awakening that still allows the sandbox play that nWoD is known for. The Chronicle focuses on the legends of the earliest human civilizations that first captivated readers’ interest in the nMtA core rulebook and presents a world where Mages still are discovering what secrets those ancients knew, and what dark mysteries destroyed them. 160,000 words/ 264 pages. PDF/PoD
VtR: A Thousand Years of Night– The fledglings think of elders as antiquated relics at best and childer-devouring beasts at worst. They’re wrong. Elders are vital and dangerous, canny monsters who have survived the rise and fall of countless lesser vampires. This book explores vampires who transcend history, who see the rise and fall of leaders and even nations. Elders are strange and mysterious enough to be conspiracies in and of themselves… or they’re dangerous outsiders who know where the bodies are buried. Playing an elder lets players immerse themselves in the history of their cities and the larger World of Darkness. An elder might have endured frenzy in the burning of Atlanta, or have strangled Jack the Ripper with his own two hands. This book provides guidance on playing Requiem in a whole new way, with new powers and hooks into mortal society out of reach for ordinary characters. Blood and Smoke compatible. 72,000 words/ 120 pages. PDF/PoD.
Dec: We moved DW3.0 later in 2014 to compensate for M20 moving into 2014, and for the expected projects that will come out of M20‘s Kickstarter campaign.
M20- Digital Web 3.0– The fans are already yelling for this- the classic magic infused internet sourcebook updated for M20. 96,000 words/160 pages. PDF/PoD. Possible deluxe edition.
Jan: Here’s a book that slipped to 2015, but one that lots of folks are asking about and so before anyone gets worried…
V20- Blood Diaries of the Clans- This volume will revisit the Clans as so many fans have requested, effectively functioning like a collection of mini-clanbooks, with each clan’s subsection arranged in the same format. This title would give many new story hooks, character concepts, history, and clan-specific crunch that pairs rules with setting. In particular, the combo Disciplines, which were not covered in V20 but have been requested again and again. Using the Open Dev feedback and Kickstarter process, we’ll be incorporating fan submissions: YOUR vampire made this combo power, or one of the prominent figures in clan history is YOUR vampire. 150,000 words/ 240 pages. PDF/PoD/ Deluxe Edition.