WOD Armory
Katana:The katana was once the symbol of the military
class and of the prestigious lords of feudal Japan. The katana
was more than just a sword; it was a statement that spoke to an
individual samurai’s style and spirit. The character of the smith
was said to be burned into the folded steel, and the wielder
could purportedly sense the spark of life hidden within each
blade. The blades were versatile in both offense and defense,
providing the warrior with a dynamic ebb-and-flow in battle.
The blade could block an attack from on-high or down-low.
If the blade penetrated the defense, the edge could split an
opponent’s skull in two. The katana was an instrument of
deadly alacrity and precision.
And now, you can buy katanas in shopping malls and
on the Internet.
The katana has attained an almost fetishistic resonance
in modern pop culture, showing up in movies like Highlander, The Matrix Reloadedand Kill Billas well as in comic
books, anime and television shows. As such, these swords
are now prominently sold (along with a number of martial arts weapons) to collectors and pop culture aficionados.
These swords might be beautiful, but they’re not meant to
be used as weapons. They are, instead, meant to hang on
walls or rest in display cases, nothing more. As such, the
majority of katanas sold suffer from the Decorative Weapons
rules mentioned above, with Damage 2(L) and Durability
2. These swords canbe used in combat, but they certainly
shouldn’t. They are of lower cost, however (Cost ••).
Some actual smiths still produce genuine katanas. The
weapon chart Traits apply to these swords in particular,
and not to the kind of katana one might purchase at a flea
market. Weapons-grade katanas are well-balanced and
sharp, and have the folded steel technique that helps to
make these swords particularly special and tough (Durability
4). Ultimately, the sword’s Durability is really its only key
advantage over European-style swords
Rockets and Missiles
The next step in military heavy weapons evolution after
the introduction of artillery was the development of rockets
and missiles, which provide the same basic damage profile but
with greater range and, in the case of guided missiles, enhanced
accuracy. In military terms, the primary difference between a
rocket and a missile is that the latter has a guidance system that
enhances its accuracy, rather than relying purely on operator
skill, ballistics and luck.
Due to the limited accuracy of unguided rockets, they
have two main uses. Characters are most likely to encounter
small, man-portable anti-vehicular rocket launchers designed
to disable tanks or destroy lighter ground vehicles. Bombardment rockets are a cheaper alternative to howitzers, possessing
equivalent range and striking power at the expense of accuracy
and overall efficiency.
Mechanics:Attacks with rockets and missiles require a
Dexterity + Firearms roll. Characters without a Heavy Weapons Specialty in Firearms suffer a –2 penalty to this roll. Attacks
against targets smaller than Size 10 suffer a penalty equal to
the Size differential, and some weapons require targets to be
even larger (see individual descriptions).
И базуки тоже, мечи, пулеметы.