Вот тебе четкость официальных оборотней.
The following rules apply to all three intermediary forms (Dalu/Gauru/Urshul)
Apply full Defense against firearms attacks.
Inflict Lunacy appropriate for the form.
Never affected by Beaten Down.
Bite & claw attacks count as weapons, and thus deal lethal damage. They also count as supernatural attacks (e.g. dealing lethal damage to vampires).
Each form also has the following abilities, in addition to the form’s Trait modifiers.
HishuUsed to walk unseen in the world of humans, even on the hunt.
Applies Primal Urge as a penalty to any rolls to pick him out of the crowd.
DaluUsed to isolate and chase foes among humans, where Urhan and Urshul would invite too much attention.
+2 Perception bonus.
Roll Primal Urge vs. prey’s Composuire to force a crowd to part and give up your prey, or to make a single person human back down.
Claws deal +0, bites +1 but require a grapple.
GauruUsed to kill prey as quickly and efficiently as possible.
+3 Perception bonus (normally used to sniff out closest prey).
Must attack nearest opponent (either bite/claw or throwing things) or move towards nearest opponent if you can’t attack. Doing otherwise risks Kuruth.
Taking Gauru outside of combat always leads to Kuruth.
Limited duration of [Stamina + Primal Urge + Auspice Renown] turns.
Always use down & dirty combat against lesser foes (most humans, equal rank or weaker spirits, etc.)
Opponents who aren’t victims of Down & Dirty Combat cannot spend Willpower to attack the werewolf.
Regenerate all bashing and lethal damage each turn.
Claws deal +1, bite deals +2 without grappling.
UrshulUsed to weaken and harry the prey near the end of the hunt.
+3 Perception bonus.
On a damaging hit, the Defense reduction lasts for the rest of the scene – this doesn’t stack if the same character damages twice, but does from different werewolves.
Claws deal +0 and increase Initiative by 1, bite deals +1 without grappling.
UrhanUsed to chase down prey over long distances, or to harry where Urshul would be noticed.
No claws, can bite for +0 damage without grappling. This doesn’t count as a supernatural attack.
+4 Perception bonus.
Spend 1 Essence to pre-empt another character’s action in combat with your own.
In a foot chase, use Speed in place of Strength + Athletics.