•Vampires have been vanishing for weeks. The city’s
Kindred population is half what it used to be. Something — VII? Mortals? Mages or Lupines? — is waging
a secret war against the Damned, and winning. In the
industrial outskirts of Seattle, the remaining Kindred
are holing up, huddling together and planning a strategy: Let them come.
А вот ваши любимые ""гули пропадают" из гида рассказчика.

A Damnation chronicle is about the Kindred’s inevitable slide into a living hell, focusing on Vampire’s elements of corruption, loss of humanity and the fall from grace
The Political, The Personal
“Politics” is a word that describes the web of changing, shifting and evolving relationships between people,
also connoting the way those relationships are framed
by issues and ideas larger than any of the individuals.
To belong to a group of any kind — of Kindred or of
kine — almost invariably captures one in such a web,
since even the antisocial make a political statement by
removing themselves from society.
Espionage
ny chronicle that involves high-stakes secrecy and
high-pressure task completion can be classified as an
“Espionage Chronicle”: spying on an enemy, rooting out
a hidden traitor, conducting a secret vendetta, conspiring to assassinate a powerful elder, engaging in a longterm con, locating and intercepting an enemy attack or
going underground to escape the law are all story goals
that fall within the range of this style of game. An Espionage chronicle is an exciting option for play in Vampire: The Requiem, and one that lends itself well to the
territorial, politically charged atmosphere of the setting
War Stories
The Transcendence chronicle is about stopping being vampires without facing Final Death. The simplest
form is the quest to become human once more, but a
search for a state such as Golconda that takes a vampire beyond his condition also counts. Indeed, the whole
purpose of the Ordo Dracul could be said to be the
search for transcendence.
If Vampire: The Requiemis about the personal horror
of being a monster, this is the chronicle about stopping being a monster. Therefore, a Transcendence chronicle, in its
purest form, is not about getting new powers; it is about
becoming free from the monstrous urges that control the
Kindred. In the case of vampires who become human again,
this means sacrificing all the power of their undead state.
Thus, there are two equally important aspects to a
chronicle of this sort. You must, of course, provide a
path to transcendence that feels convincing, rather than
simply involving killing the monsters in the way. But
first, you must make the players and the characters want
to give up their power.
Monster Garage
This system is not about creating unique, rich characters with detailed backgrounds and personalities. This is
the roleplaying equivalent of turning cars into hot rods.
The guts have been removed; the body’s been chopped,
torched and lowered close to the ground. The vehicle is
flashy and over the top and barely street-legal. We’re
looking for speed and power, a raw lethality that shows
what vampires really are when you rip off the masks they
wear. Vampires are monsters. Let’s treat them that way.
Во что вы там играете, в тонкие чувства?
