Чем дольше просматриваю "V20 Dark Ages" тем больше нравится тот или иной аспект
Вот к примеру Гаргулии:
Appearance:
Gargoyle flesh comes in a variety of hues, such as gray, pale ivory, and deep ebony. As they age, it grows thicker and harder, much like stone; sometimes rough and jagged like granite, while other times smooth like polished marble. Many sport a tremendous pair of bat-like wings. Claws and fangs are common among Gargoyles, but
the similarities end there. While many emerge from their creation twisted and hideous (hence their nickname), some possess a profound, uncanny beauty.
Character Creation:
Most Gargoyles are creatures of urge and instinct. Physical Attributes are key, as are Talents. Some survive their transitions with portions of their old minds intact; these Gargoyles may possess exceptional Mental or Social Attributes, and Skills and Knowledges far exceeding their kin. Such Gargoyles are regarded as sages and seers, and are often sought out by others of their kind for advice. Servitor Gargoyles must possess a Mentor, usually of Clan Tremere. Free Gargoyles will often have Haven and Herd Backgrounds. The Road of the Service is most commonly walked by Gargoyles, along with The Road of the Beast. Some Gargoyles also walk the Road of Heaven as theyseek to make sense of the life they’ve
been given.
и уже можно без всяких вывертов творить прекрасных и мудрых ,крылатых демонес
А вот тут уже возник вопрос: сколько на Гаргулью можна таким образом навесить ритуалов? все? один?
Enchant Talisman
This ritual allows the caster to enchant a personal magic item to act as an amplifier of
her will and thaumaturgical might. The physical appearance of a talisman varies, but it
must be a rigid object. A caster may only have one talisman at a time and cannot
transfer ownership of a talisman to someone else. This ritual requires six hours per night
for one complete cycle of the moon, beginning and ending on the new moon. The player
spends one blood point per night and once a week makes an extended roll of Intelligence
+ Occult (difficulty
, spending one Willpower per roll to gain an automatic success; if
a night's work is missed or if the four extended rolls do not accumulate at least 20 net
successes, the talisman is ruined. A completed talisman gives the caster several
advantages:
• When the character is holding her talisman, the difficulty of all magical effects that
target her increases by one. This does not affect helpful effects or rituals the caster uses
on herself.
• The player receives two extra dice when rolling for uses of the character's primary
Thaumaturgy path and one extra die when rolling for the character's ritual castings.
• If the talisman is used as a weapon, it gives the player an additional die for attack rolls
and two additional dice for damage rolls.
• If the caster is separated from her talisman, a successful Perception + Occult roll
(difficulty 7) gives her its location.
• The talisman allows her to forego any casting times for rituals she knows of level four
or less.
• If a talisman is in the possession of another individual, it gives that individual three
additional dice to roll when using any form of magical effect against the talisman's
owner.
Gargoyle Rituals
Tremere thaumaturges may cast Enchant Talisman onto a Gargoyle to
permanently enchant it with a specific ritual she knows. Gargoyles
enchanted by use of this ritual do not possess the additional features of
normal talismans. Thaumaturges may only enchant Gargoyles with rituals
indicated as Gargoyle Rituals in their description. To accomplish this feat
requires six hours per night, and one week per level of the ritual;
otherwise, enchanting a Gargoyle follows the normal rules for Enchant
Talisman. Once successfully cast, a ritual permanently enchanted onto a
Gargoyle becomes inherent to him, like a Discipline. The ritual may be
immediately activated, deactivated, and reactivated at will by the Gargoyle
spending one blood point if no other trait, such as Willpower, or no
amount of blood greater than one point is called for in the ritual’s
description. If the ritual is tied to a specific item, it is instead tied to the
Gargoyle itself rather than the item. For example, a Gargoyle activating
Mirror of Second Sight does not require a mirror; he need simply activate
the ritual and gaze at a target to perceive its true form. A Gargoyle
invoking Scry the Hearthstone may utilize the effects of the ritual on any
dwelling by directly touching it and spending a point of Willpower.
Rituals activated by a Gargoyle require no roll to cast and last a scene or
until dismissed. Gargoyles may learn enchantments from other Gargoyles
at a cost equal to that of an out-of-clan Discipline of the same level as the ritual.